Friday, October 22, 2010

Great Designer Search 2: Design Test

Hey All,

So I technically got a legal submission in under the wire, but I am almost certainly not going to advance to the final 8, as I ran out of time and failed to put in the text elements for the submission describing my world, mechanics, and cards.

I'm disappointed that I wasn't able to submit something more polished, especially because I do feel the world is viable and some of these cards and mechanics are compelling. If this is where I had been a few days before the deadline instead of at the deadline, I feel I would have been able to iterate and polish this into something with top-8 potential.

Part I - The World

A. Adrizana [Made up 10 minutes before the deadline, can you tell?]

B. A prison on the verge of bursting—a population on the verge of revolution.

C. On the plane of Adrizana, you are either part of the system, in the system, or plotting against the system. [This was supposed to be "250 words maximum." No worries about going over 250 at least.]

D. Inside the prison, it’s guards versus inmates, and inmates versus each other. “Incarcerate” is a keyword that combines suspend with arrest to temporarily incapacitate creatures. Provoke makes a triumphant return as a flavorful prison-yard mechanic. [Ditto.]

Part II - The Cards

1. Feature Article

Stig, Bounty Hunter (Mythic)

2WB

Planeswalker – Stig

5

+1: Search target player’s library for a card and exile it. Then that player shuffles his or her library.

-2: Target creature gets incarcerate 2. Draw a card.

-X: Activate this ability only by removing all loyalty counters from ~. Each opponent sacrifices all but X creatures.

A creature with Incarcerate N gets N time counters on it. At the beginning of its controller's upkeep, a time counter is removed from it. As long as a creature with incarcerate has a time counter on it, it can't attack, block, or use activated abilities.


2. Making Magic

Ardron, Warden of Adrizana (Mythic)*

2WW

Legendary Creature – Human Guard Captain

2/2

When ~ ETB, put two 1/1 white guard token creatures onto the battlefield

2W: Target creature with no time counters on it gets incarcerate X, where X is the number of guards you control.


3. Serious Fun

Equality (Rare)

2GG

Instant

Choose a target creature that entered the battlefield under an opponent’s control this turn. All other players may put a creature card with a converted casting cost less than or equal to that creature’s from their hands onto the battlefield.


4. Limited Information

Yard Thug (Common)

4R

Creature – Human Inmate

4/2

Haste, Provoke

Creatures provoked by ~ cannot use activated abilities until end of turn.


5. Savor the Flavor

Robin Hood Guy (Mythic)

1WU

Legendary Creature – Human Inmate

2/3

When ~ deals combat damage to the player who controls the most land, target player who controls the fewest lands gains control of target land the defending player controls.

~ can’t attack as long as you control more lands than any other player.


6. Building on a Budget

Inmate Lord

2B

Creature - Human Inmate

2/2

Other inmates you control get +1/+1. If no opponent controls a guard, other inmates you control get +2/+2 instead.

When ~ ETB, put a white 0/1 guard token with protection from inmates into play under target opponent's control.


7. Top Decks

Shiv

Artifact – Equipment

1

Equip: 2

Equipped creature gets +1/+0, first strike, and provoke


8. From the Lab

Mind Tap (Rare)

2U

Enchantment

Whenever an opponent draws a card, that player puts the top card of his or her library into his or her graveyard.

UU: Exile a card in target player's graveyard. Activate this ability only once per turn.

Cards with the same name as a card exiled by ~ can't be cast.

"You are guilty for even thinking it."


9. The Week That Was

Incarcerate (common)

1W

Sorcery

Target creature gets Incarcerate 2. (A creature with Incarcerate N gets N time counters on it. At the beginning of its controller's upkeep, a time counter is removed from it. As long as a creature with incarcerate has a time counter on it, it can't attack, block, or use activated abilities)

Draw a card.


10. Latest Developments

Prison Yard (Uncommon)

Land

T: Add 1

T, Tap an untapped inmate you control: put a +1/+1 counter on the inmate tapped this way. Activate this ability only any time you could cast a sorcery.

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There was supposed to be another 250 words describing the cards here. :/

Well, even going through this now to prep it for posting, I see so many things I would have fixed up with some more time. (Flores gets a preview of equipment that wouldn't see play outside of Limited? The Week that Was gets a common that shows a mechanic spoiled earlier in the week? Wha? Many problems, I know.)

Anyway, a glimpse as to where I was headed before I had to submit or miss the deadline entirely...

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